All spells have limited charges, and once a charge is used, it is gone until the spell can be re-drawn. These are "stocked" in the Variable power Pool for later use. GFs rest in the user's mind, and enable her to draw magic spells from the environment or from opponents. Selphie is also trained in the use of psuedo magic, made possible through monsters known as "Guardian Forces" (GFs). Her training is more dedicated to magical studies she can naturally cast some spells without a GF, although she has no control over what ends up being cast. Selphie's weapon of choice is an oversized, extended nunchuku named a "Shinobu." Although a powerful and effective weapon, Selphie admits she is no good at handling it. She admits that she is not much of a thinker or a leader, but will do her best to follow orders and help people along. She is always bright and cheery, and will always try to cheer up those around her, even if this tends to annoy those same people. It was there that she was assigned to work with Squall Leonheart and Zell Dincht, and started out on an epic adventure with them. She became an accomplished magic user, and was sent to Galbaldia garden for GF training and her final test. Selphie took well to magical training and learnt much about GFs with little practical experience. She moved around, and finally entered the Trabia garden to become a Seed. However, when all her friends were adopted or left, Selphie found herself alone. She would always be the one cheering them up, suggesting games, or getting them out of trouble with their doting matron. Growing up in a small orphanage, Selphie was always the mascot of a group of children her age. Particular Guardian Force attacks (-1), Gestures (-1/4), Incantations (-1/4)Ĥ8ĝiamond Dust: EB: 12D6, AoE: Cone (+1), Extra Time: Full Turn (-1),Ģ0ğorce Wall: 8 DEF, Linked to Guardian Force Summoning (-1/2), Guardianįorce Summoning fails if force wall knocked down (-1/2) END 4ġ0 Shinobu: HKA: 1 1/2D6, -1 OCV, OAF (-1) END 2Ħ Shinobu: Stretching: 3" OAF (-1) No Non-combat Stretch (-1/2) END 1Ģ0 Hunted: Galbaldian army (As Pow, NCI, 11-)ġ0 Physical Limitation: Clumsy (Fre, slight)ġ5Ĝonstantly bright and cheery (Common, strong)ġ5 Sense of duty to Garden (Common, strong) Gestures (-1/4), Incantations (-1/4), Only for drawn spells (-1/2)Ĥ0ĝraw: Transfer: 2D6 END to VPP, Usable at Range (+1/2), 0 END (+1/2),Ħ0 Guardian Force Summoning: Variable Power Pool: 50 Point Pool, Only for Spells (-1/2), Spell chosen at random (-1/2)ĥ8 Magic Pool: Variable Power Pool: 50 Point Pool, Starts at 0 points (-1), FINAL FANTASY SELPHIE TILMIT ValĜHAĜost Roll Notesġ0Ĝombat Skill Levels: +2 with all Magic Spellsĥ6 Slot: Variable Power Pool: 50 Point Pool, Act 8- (-2), Only for known
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